Friday 25 June 2010

Damage effect

Moving background was working smoothly. I removed "wait" function from character animation.
There is no delay.




Next task is damage effect.







When Beauney (left one in picture) gets damage, the colour turns grey. Do I need to draw it for each monster? No. I need to study graphic function...







 everything started from here. 

Wednesday 23 June 2010

Part 2

EN
Part 2 was updated.
one skill and moving background(not complete yet).

I normally use HSP (japanese programming language). It looks like BASIC, quite easy to use. they got 3D module, well advanced language from their start in 1994.

and Flash. Actually, I am stuck in transparency of PNG file...



JP
Part 2 アップデートしました。
1つの技と動く背景の追加。

主な開発環境はHSPとFlash。しかしFlashのPNG透過処理に苦戦しています。